Saturday January 22, 2022
- Creating the dails for it using metal rods
- Putting the support on the lower so upper hub is able to stay on without any major issues
- Cut the belly pan for the chassis
- Creating the sub system for the robot.
- Putting on the belly pan.
Friday January 21, 2022
- Tapped churros for the shooter prototype.
- Added more pieces the hub to make it more realistic to the game and to give it more structure. Moved lower hub to where it should be to make it easier to move after upper piece is added.
- Made progress on simulating both code and the computer.
- Cut out the arms for the intake and the newest prototype for the shooter.
Thursday January 20, 2022
- Cut metal for he bedpan that will be used to mount parts onto the bottom of the finished chassis.
- Testing the prototype and made it more robust .
- Moved parts and disassembled wood to reuse for this years game field pieces
- Characterizing drive train for the robot.
Wednesday January 19, 2022
- Added wheels to the chassis, essentially finishing the base of the robot.
- Finished working on the intake prototype and making it fully functional.
- Continued to work on the same foundation of coding and reviewed the IMU and pidgin code.
- Dismantled old parts from previous game pieces, finished lower deposits and fender, and added support beams to hold up the bottom/lower ring.
- Finished design on ethernet switch and created a tiny platform for the switch between the wheel well.
Tuesday January 18, 2022
- Finished up the tightening up bolts and getting the rest of the chassis finished
- Started training in pneumatics.
- Reviewed what was left behind of the previous code and compared coding with Cody, programming mentor.
- Took wood apart from the switch, a 2020 game piece, and cut it. Started cutting steel for the robot.
- Continued to load the belly pan.
Monday January 17, 2022
- Fixed gearbox (making it functional), attached motor, finished assembly by adding endpoles and wheels
- Take out some dowels and readjusted the angle, and finalized the geometry program.
- Successfully able to make the drive train and other pieces move, and beginning to install Pidgin, a coding software.
- Assembled side pieces of the Monkey Bars, and moved everything to a new location for space purposes.