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Saturday January 16, 2021
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PR
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- Worked on Woodie Flowers essay
- Team building exercise
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Drive Team
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- Took some accuracy shots
- Repainted dots on carpet
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Programming
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- Worked on Java code for the robot
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Game design
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- Finished CADing the field
- Started writing the rules
Monday January 18, 2021
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Drive team/Programming
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- Worked on painting dots
- Doing measurements with lime light
Tuesday January 19, 2021
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Control systems
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- Beth and Dan (Rivera) work on shooting the ball at the perfect angle and at the perfect speed at different points: B2, B4, B5, and B8
- Shooting points/ speed configured in Excel for game field creating a continuous feed for target
- Autoplay corrected
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PR
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- Justin worked on tutorials for Lightroom
- Ms.Segrest to work on internet online pass
- Program timed out unable to finish tutorial
- Justin to look @ YouTube videos and able
- McHaney to help with
- 5 Photos to sequence and add effects to create short clip
Wednesday January 20, 2021
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Programming
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- Dan clan is teaching the programming team on how to create a basic drive team program
- Gonzo observes and giving his input on certain programming details such as shortcuts that are able to show where lines of code have been used
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- “Find all references” → Shortcut name
- Dan Dan shows the code that determines the RPM that is able to control the velocity
- Coded buttons that can decrease and increase RPM
- GONZO CALLED THE CODE FOR THE DRIVE TEAM “DISGUSTING”
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- So there was inevitably some coding clean up. Now its not an eyesore!
- Dan Dan showcases how to create a new subsystem in “Drive Team” Java
- Try to get the example drive team started today
- Saturday they will set up a base drive team on small robot
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Team Lead Meeting
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- Each Head gave updates on the state of their subteam
Thursday January 21, 2021
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Drive/Programming
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- Lime light up is a degree of on robot which affects auto shoot
- Instead of remounting programming, Fine tuned the variable number
- Fine tune dot measurements for the bot to rebound align
Friday January 22, 2021
DID NOT MEET
GAME CLUE 2: